StartDAE Mac

  • Version 0.1
  • Download 6
  • File Size 41.51 MB
  • File Count 1
  • Create Date 10th August 2019
  • Last Updated 19th August 2019

StartDAE Mac

 

A crummy logo
A crummy logo

StartDAE boosts the speed of Deep Art Effects making it two to four times as fast as the normal version supplied by Deep Art Effects GMBh.

This is achieved by transparently overriding a core system Deep Art Effects uses for applying a new style to an image.

Note that at the moment this project is an Alpha release so it shows an icon in the launch bar that is useless (we're trying to remove it)

A Note about Using StartDAE

StartDAE will cause an icon to be added to the launch bar which hangs around for a bit. Until we can get rid of it can you ignore the thing / remove it from the dock.  The icon is a place-holder for Deep Art Effect - if you click on it then all that happens is normal Deep Art Effects runs (slower mode)

System Requirements

StartDAE has a very specific set of Macs it'll work on. If you can run Mojave you've probably got a compatible Mac. The specific list of Macs Start DAE should work on is as follows:

  • MacBook Pro Late 2013
  • MacBook Air Mid 2013
  • MacBook Early 2015
  • Mac Mini Late 2014
  • iMac Late 2013
  • iMac Pro Late 2017
  • Mac Pro Late 2019

This list excludes a few older Macs that, while they can run Mojave and Catalina, can't run StartDAE.

My Mac isn't in the supported list

If you've got such a Mac then you're stuck with normal Deep Art Effects at the moment but if you send an email to feedback@peardox.com and state the exact spec of your Mac - Mac symbol in top left of screen -> About This Mac - we'll see if we can make things better for you as well (it won't be as good as this version but should help)

Speed comparisons

We tested three versions of the same image at 4k, 1080p and 720p resolutions using chunk sized of 2048, 1024 and 512 using both normal Deep Art Effects and StartDAE. Each image size / chunks was timed very accurately using both methods of starting Deep Art Effects. Each variant was timed for ten renders to get an average speed.

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